The marketing strategy for “Resident Evil Requiem” has heavily relied on nostalgia, featuring the return of fan-favorite character Leon Kennedy to Raccoon City, where the franchise originated. In this ninth main installment, Capcom has honed its gameplay to near-perfection, delivering bone-chilling scares and exhilarating action sequences. However, the blend of horror and action elements at times feels disjointed, resulting in an adventure that hesitates to explore new territory.
The game commences with Grace Ashcroft, a young FBI agent investigating mysterious deaths at a condemned hotel, where she previously witnessed her mother’s murder. As Grace encounters the villain Victor Gideon, a former Umbrella employee, she crosses paths with Leon, who is following Gideon in search of clues to his mysterious illness. The narrative unfolds within the Rhodes Hill Chronic Care Center, reminiscent of classic “Resident Evil” settings, where players navigate intricate interiors, evade threats, and scavenge resources for survival.
While Grace’s sections emphasize horror and tension, Leon’s segments offer intense action reminiscent of “Resident Evil 4,” featuring familiar gameplay mechanics with added weapons and skills. The game’s later stages, including areas like sewers and science labs, may feel repetitive to series veterans, with a few exceptions like a brief return to the iconic police station.
“Resident Evil Requiem” prioritizes atmospheric environments and thrilling gameplay over a complex narrative, focusing on Grace’s character development and Leon’s reflections on past experiences. Despite some shortcomings, such as a lackluster antagonist, the game excels in delivering a captivating experience and serves as a noteworthy addition to the series, closing old chapters while maintaining its essence.
The game is set to release on various platforms and is recommended for players aged 17 and above.
